All posts by Krystal Twiss

Cosplay, Craft, Convention Icon

Cosplay*Craft*Convention Registration Closes March 31

Conventions are a go-to craft fair where independent artists start great businesses. Depending on interests, we will be discussing the culture of conventions,  business opportunities in the fandom market, costume making and special effects make up, staying safe at conventions and responsible consumerism.

Whether it is your first time attending a convention or you are an experienced con-goer, the Cosplay Craft Convention program at Every1Games is a “must try”.  Come together with friends once a week to make costumes and prepare to attend Anime North 2016!

Cosplay, short for costume-play, is a form of self-expression, the art of dressing-up to show love for a particular video game, anime, comic and more. Conventions are a great way to meet like-minded peers, as well as professional artists and designers.

Every1Games Cosplay program is also great opportunity to meet other people who are interested in video game, anime or comic books.
Want to come to Anime North with us, but don’t want to make a costume? Register for the shorter 2 week program!
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Cosplayers from Anime Cosplay*Craft*Convention 2015

*All Every1Games programs integrate social learning and low-anxiety environment.

The program will take place at 341 King St E, Toronto, 10 am – 4pm on Saturday’s starting April 2nd. Anime North is held on May 28th at the Toronto Congress Centre (650 Dixon Rd, Toronto).

Important Dates

  • Starting Saturday April 2nd, 2016
  • Please note that there is program on Saturday May 21st – the long weekend.
  • May 28th, 2016 – Anime North (Ticket Included in Price)

Contact us for more information about the 9 week program and shorter 2 week program

Contact us for more Information about the 9 week program and shorter 2 week program.

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Read More & Sign Up Now

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Creative Production Program Begins April 2

Subsidies are available! If you have an autism diagnosis and are between the age of 12 and 18, the Potential Programme provides a subsidy to help you pay for this opportunity! Over 18? No problem! Thanks to Autism Ontario Toronto Chapter you are also eligible for a subsidy that will be discounted on your invoice. Be sure to fill out your Every1Games profile so that we can apply discounts and subsidies automatically when you sign up for a program. Please note there is no proof of diagnosis required to participate in Every1Games programs.

In our full day Spring Creative Production program starts April 2nd at George Brown College School of Design. Participants will have the opportunity to explore different types of Creative Production tools in a low anxiety environment to develop social, technical and professional skills. Learn computer software like  Autodesk 3DS Max, Adobe Illustrator, Adobe Photoshop, Unreal Engine 4 and Unity 5, tools used by professional designers. 

Become familiar with the fundamental tools and practices to design and develop digital objects in 3D, virtual environments, music and videos (content will vary based on participant interests).  This program is great for beginners and for people who want to practice using the software in a low-anxiety learning environment. If you are new to Every1Games its a great place to start becoming familiar with who we are and how we can work together to help you meet your goals.

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New Course: Winter Spec Ops March-April

Pre-requisite: Creative Production
For ages 16 +
Learn to use Unreal 4 or Unity Game Engine, the most popular professional game design and development tools. You will work independently and together to make a game using 2D/3D art tools, programming and sound engineering software depending on your personal interests. Explore the video game industry in a low-anxiety learning environment working with award winning George Brown Game Design Students. This program is for people interested in attending post-secondary school and is open to current college students interested in improving skills.
Learn More about this course, or sign up for this course by clicking the link below

Sign Up Now

New Course: Winter Keep Calm Travel On

Keep Calm and Travel ON (Toronto) Logo
Level 1 will teach participants the basic skills they need in order to take simple TTC trips independently. We will explore the most popular subway stations, various TTC vehicles, different methods of payment, trip planning, TTC etiquette, and asking for help when problems arise, among other skills. We will tailor the program to meet the needs of the participants.To participate in this program, participants must be able independently travel 1 km to a store, purchase something, and return home without serious safety issues, must be able to respond to stay with a group when supervised with a 1:3 ratio (1 staff per 3 students).

 

Level 2 will teach intermediate-level TTC skills to participants who can already take simple trips independently. We will cover more complex trip planning, using apps, various TTC vehicles, transfers, connecting from the TTC to GO Transit, time management, and what to do if something goes wrong, among other skills. We will tailor the program to meet the needs of the participants.

We recommend that each program participant be equipped with a smartphone so that they can learn to use phone apps that aid navigation

If you are unsure of the eligibility, email engage@every1games.ca for an intake interview.

Learn More about this course, or sign up for this course by clicking the link below

Sign Up Now

An Afternoon of Crafting CardsSunday November 8, 2015For any occasion

Holiday Card Creations Workshop – Toronto

Join us on Sunday November 8, 2015  for an afternoon of creating cards for the holidays! Whether you are making a card for yourself, a teacher, parent, sibling or friend, come to the Holiday Card Creation workshop and make something awesome for any occasion.

Cost: 5$
Location:  George Brown College, 341 King St. E

Our main focus is on cut and paste style of cards, as you can see in the pictures below, but there is no limit to your creativity. Create your card using any style you desire! We will supply a silhouette cameo, different kinds of shapes can be cut out for you, or use a variety of different paper cutting tools to make various cards. Questions about this program can be directed to Krystal at engage@every1games.ca
Here are some of the Holiday Card Creations you can make!


Learn more about this program and register here.

Enjoying our lunch

Neurodivergent Love, Life and Learning at Autism Friendly

Autism Friendly 2015 LogoI’ve been to a lot of ‘autism’ conferences, but have never seen this many autistic youth engaged in advocating for themselves.

On August 21, 2015 Every1Games hosted the 2nd Annual Autism Friendly Unconference (AFU). AFU aims to bring together autistic and neurodivergent advocates with peers, employers, educators, agencies and government to come to a better understanding of the diversity of the autism spectrum and to inspire innovative services and supports for each other.

  • Identifying meaningful issues
  • Sharing opinions without judgement
  • Listening to the lived experiences of neurodivergent peers
  • Building relationships with other autistic adults

 

Friends!

Read the Every1Games AFU 2015 Summary, a short event report that focuses on the issues raised specifically acting as barriers to entering post secondary school and a professional career.  The summary identifies stigma, funding, parent involvement and access to information as key areas that need to be addressed to improve the quality of  life for autistic youth. Though the theme was life after school, the result was truly understanding neurodivergent love, life and learning.

 

There was a good, frank discussion about romantic relationships and how difficult it is to obtain one.

Heart design by Nicky Sztybel

AFU 2015 resulted in more than talks about jobs and education. Every1Games Administrative Coordinator and Program Developer, Christine Hughes, lead a popular discussion about sex and intimacy. We need to continue to come together to talk openly about experiences with love, sex, romance and companionship in the autism community. We are certainly excited to plan more events with this in mind so if you have any event ideas that you want to share with us, be sure to contact us either on facebook, twitter or our contact page and let us know so that we can make it happen together!

Enjoying our play lounge!

Enjoying our play lounge!

At AFU we also provided spaces where people can relax if feeling overwhelmed. Our multi-sensory lounge and play lounge were well received by participants who spent some time there.  We got some great feedback to have even better options next year (which reminds me, thanks to the folks who responded to the survey!). We also had a separated lunch room with a variety of different foods to accommodate allergies and sensory sensitivities.

 

But it’s not all fun and games. It was agreed that we need to have more engagement from the private sector, government and medical communities.  When these  groups come to a better understanding of neurodiversity it will reduce serious problems raised at the event including police violence against neurodivergent citizens and doctors refusing to believe neurodivergent people’s self-reports of symptoms.

Thank You. This event was hosted by Every1Games made possible by George Brown College, Ryerson University and Autism Ontario Toronto Chapter and the neurodiverse organizing committee made up of staff and students advocating for themselves and their friends.

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OSnap Coming to Every1Games Aug 12

Franklin Barrientos and Ryan Luck from  OSnap! Games is going to be visiting our programs August 12, 2015 to have us test out their upcoming game Quasar, which is a top-down 3D shooter.

During playtesting participants will have the opportunity to interact in a professional environment while networking with experienced industry professionals while giving feedback to help improve their game.

About OSnap Games

OSnap! Games was founded in early 2012 by a small group of game developers who were tired of the way modern studios worked.

The shared vision among the founding members was to create a highly competitive video game studio here in Toronto, Ontario that Canada can call its own. We set out to create fun and compelling games in an environment that encourages the creativity and collaboration that a successful video game studio requires. OSnap! Games also recognizes the importance of a strong and loyal fan base and because of that we have a very open line of communication with our community through our forums, Facebook, Twitter and other social media.

You may also know the game that OSnap has created Bunnies and Buses

 

 

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Spec Ops 3 – Post Mortem

Written by Rocco Briganti

The Spec Ops 3 – Video Game Development program is the capstone program at Every1Games. Creative neurodivergent students from different walks of life finally have a place where they can come and learn about and how to create, one of the leading forms of art and entertainment – video games.

Spec Ops Team

Some of the SpecOps Team: Daniel, Devonttaie, John Yau, Crystal Fernandez, Rocco Briganti and Joshua

An Upgraded Direction

Spec Ops 3 took the best of the previous programs and learned from past programs. During this program we continued along the path of keeping the class operating as a team would in a studio. We had a clear idea and focus about how the program would run. The Spec Ops 3 team was better equipped now with four facilitators ranging in talents including, but not limited to: animation, programming, modelling and game design. We also had two goals…

  1. Developing a game and if not, at the very least a portfolio piece for every student.
  2. Expanding and advancing student’s social skills.

We continued along the familiar path of brainstorming a game first with the class and then dividing everyone up into roles that each student wanted to work on. This time we had some new students with fresh talent. Roles ranged from sound engineers to modellers and animators.

Early Game Design

In our first week we brainstormed with the class on what some of their favourite genres were for video games. After a lot of talking and some back and forth debates we ended up with a Steampunk Robot Escape style game. One of our facilitators, Daniel Mozarowski took the class through Game Design principals and theory as we brainstormed how the game would be played. It was wonderful to watch students who normally appeared to be shy, open up in passionate discussion, conversation and the odd friendly debate about mechanics, story and what makes a game fun.

Once we had everything laid out another one of our Facilitators, John Yau, took the stage creating some concept art for our game. This concept art was created by tasking students with finding images and references that they pictured for the game we had brainstormed and its genre. Throughout the course of the 8 weeks the students used the created piece for inspiration and reference when creating content for the game.

Production Phase

At the very beginning of the program, myself and the rest of the facilitators had made a decision that if creating a market ready game was not achievable during the programs length then we would work on helping students achieve a portfolio piece. During our fourth week we had a discussion about this. Myself and the rest of the team decided that given the varying range of talent and experience, it was best to change our focus. From this point on, we continued the course by focusing on helping each student grow both socially and technically.

Spec Ops Support Package

Spec Ops 3 was not only host to a pool of creative and talented neurodiverse individuals but for this first time ever, host to the parents, friends and family who continuously help drive our students forward beyond the classroom. This was our first time having a parent’s open house style gathering where parents, friends and family could come in and see what everyone had been working on. For the facilitators, this provided the perfect opportunity for some one on one time with student’s family members which might have not otherwise happened.

Overall, this was an overwhelming success. Facilitators got to witness our student’s showing off their creativity to their family members and in turn family members saw what their children were capable of producing. Parents were ecstatic to hear the progress their children have made and taken aback by the work that they had created. Some family members were seeing for the first time all the work that gets put into creating even the most basic of games.

Conclusion

This has been our best Spec Ops program yet at Every1Games with the help of George Brown College facilities. We’ve pushed students farther in honing their skills and prepping for the game development world with the latest industry standard software. Students have shown growth in not only technical skills but social skills as well. Our students continue to inspire and teach us as well with every Spec Ops program outdoing the last. With this mind, I can’t wait to see what’s in store for Spec Ops in the fall.

 

Registration for the next Spec Ops: Video Game Development program opens soon. Make an account to register!

Rocco Briganti

 

 

Created by Every1Games student Matthew Montgomery

Guest Series: Work in 3D with Eddie Faria and Matthew Gibson!

Every day our neurodiverse teams looks for opportunities to have best learning experiences. Jacob Yorke, a new addition to the Every1Games team, is a George Brown student excelling in 3D modelling. He reached out to some folks who inspire him, bringing experienced industry professionals, our guests, to work with the Every1Games participants in the Panoptic and SpecOPS programs in Toronto.


Welcome Matthew Gibson and Eddie Faria to the Every1Games community!

Join our programs to make sure you do not miss out on the opportunity to hear tips, tricks and experiences that can make a difference in your life and work. Learn 3D modelling and other digital skills with Matthew Gibson and Eddie Faria in a low-anxiety networking environment.

Matthew Gibson

Participants registered for Toronto programs July 20 – 24 will learn from Matthew Gibson.

Visiting July 22, 2015

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Matthew is a graduate of the Game Development Program at George Brown College, specializing in modelling and texturing.

He is an experienced freelancer in graphic design, and photography. He also has a diploma in fashion design! Most recently Matthew was a Junior 3D Artist at Blot Interactive. Matthew has found that his previous experiences has given him a large pool of inspiration to pour into his new projects, and he uses the skills he has learned in other fields to add extra dimension to his work.

Click here to see some of Matthew’s work.

Eddie Faria

Register for July 27 – 31 Creative Production or SpecOPS to learn from Eddie Faria!

Visiting July 28, 2015

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Since a young age Eddie Faria had a passion for art, drawing fantastic creatures, Dinosaurs, Comic characters and outer worldly environments. Growing up he also developed a love of video games and computers and was inspired by movies such as Lord of the Rings and always dreamed of a career where he could combine his love for computers and art.

Eddie graduated from Humber College’s 3D Animation Program. Upon graduating Eddie was hired by one of the top video game companies in Toronto, Pseudo Interactive where his career in the video game world took off. Although games wasn’t his first choice he was inspired by working with so many talented and creative people and developed a love of video game art. Since then Eddie has worked at major video game studios across Ontario including Ubisoft, Frozen North productions and Blot interactive. Eddie has worked on a variety of games ranging from mobile to Playstation 4 titles. Eddie also got a chance to realize his dream and work at a film studio, working on the Teletoon TV series Mudpit.

After 8 years in the industry Eddie was given the opportunity to give back and teach all the skills he learned in his career to other aspiring young artists at George Brown College where he works to this day! We are excited to have our guests join us this summer!

Click here to see some of Eddie’s work

Register for July 27 – 31 Creative Production or SpecOPS to learn from Eddie Faria!

 

Created by Every1Games student Matthew Montgomery

Panoptic: Creative Production

PanopticNew Participants Welcome at any week!
Come and join us one, two or all four weeks of Creative Production
In the Panoptic Creative Production Program we will  explore a variety of different production types, focusing on video production. Develop your skills in Adobe Premier, After Effects, and other cinematic tools as well as some modelling/ art  programs such as Maya, Adobe Photoshop and 3DS Max. We will also be making a weekly trip as well as having professionals from the video game industry visit us. Trips include 3DXL: A Large Scale 3D Printing Exhibit, a Tour of the City TV Building and a trip to the movies.
Facilitators have experience in video production and video game development.
*Recommended for Ages 12 – 25.
Week 1 –  July 20 – July 24
Week 2 –  July 27 – July 31
Week 3 – August 3 – August 7
Week 4 – August 10 – August 14
 Facilitators
Jacob Yorke
Tanmay Datta
Mark Beaudry
Damian Laxton
If you have any questions feel free to email Krystal at engage@every1games.ca

Learn More about this course, or sign up for this course by clicking the link below.

Sign Up Now