Category Archives: Academics

E1G Welcomes Lisa Young to the team!

E1G Game Development Facilitator Lisa Young

E1G Game Development Facilitator Lisa Young

We are happy to announce that Lisa Young will be facilitating Every1Games in Toronto this Summer bringing her experience as a game development student to the participants of the Every1Games program! I met Lisa at Kaleidoscope, a School of Design year-end event featuring the best work from Graphic Design, Art & Design Foundation, Interaction Design & Development, Game Development, Game Design, Advanced Digital Design, Design Management and Interdisciplinary Design Strategy. I attended Kaleidoscope to seek out great artists and extraordinary people to join our team and am happy that Lisa Young is eager to share her experience.

Lisa Young is a recent graduate of George Brown College’s Game Development program. Her focus is on 3D modeling and texture painting. With a background in traditional art and diplomas in Theatre Production and Game Development, she is able to work from a concept phase all the way through to a finished piece. She is comfortable using a variety of 2D and 3D software and game engines. In her spare time, Lisa likes to draw and play video games. Welcome to the team Lisa!


connect 2014 conference may 8 and 9 at the scotia bank convention center in Niagara Falls

Every1Games at Connect 2014; Canada’s Learning and Technology Conference May 9!

Every1Games is proud to announce Sarah Drew will be presenting “Every1Games; Autism, Neurodiversity and Transitions to Higher Education” at Connect 2014, Canada’s Learning and Technology Conference. Connect 2014 provides the K-12 and higher education community with an unique opportunity to connect with educators from across the country and explore how technology can be used to enhance teaching and learning.

Join us in the Exhibition Hall Friday May 9 at 1:30 PM! 

Every1Games; Autism, Neurodiversity and Transitions to Higher Education
Discover what it means to accommodate Neurodiversity in every classroom and how Every1Games prepares youth on the autism spectrum for post-secondary education. Every1Games co-creates low-anxiety, collaborative learning environments using a variety of digital tools and online resources. Students explore the inside of the video game industry and engage in academic culture building valuable life skills through individual and team-based game development, social learning activities, and networking guidance.
Grade 4 Teacher Skype in Class

Connect 2013

Connect 2013

In response to “Children with Autism More Prone to Video Game Addiction”

I came across an article today that inspired some good’ ol investigation. The article, put out by Medical Daily, is “Children with Autism More Prone to Video Game Addiction” by Ashik Siddique (04/2013)  and it concerned me. Medical daily argues “children and teenagers with ASD also had higher levels of “problematic video game use” according to the clinical measure, like getting angry when interrupted from games, spending more time on games than with friends and family, and having trouble stopping game play when there are other things to do.” *FACE PALM* Anyone who knows anything about autism knows that children and teenagers with ASD would be more likely to appear angry interrupted from an activity. Transitioning from one activity to another is difficult for people with Autism especially going from a mentally stimulating and social game, to (for example) a school assistant who tries to make you use crayons in a coloring book or otherwise undermines intelligence and capability. The issue here is defining problematic…if your everyday was typically chaos, with parents and workers consistently “making you do things you don’t want to do” wouldn’t you want to spend more time in a structured environment too?


Take Away For Parents; give your child fair warning that their game will be turned off at a specific time, so they can include the end time in their strategic game play making exiting the game easier.  Understanding what your child is playing is even better because you can set the end time based on more specific accomplishments; if you know that it will take 10 minutes to harvest X amount of wool in Minecraft  and you know what your child is trying to accomplish, you can say “turn off the game when you harvest x amount of wool” instead.

The Medical Daily article also says “though technology can be very helpful for young people with autism when used in certain circumstances, the research cautions that autistic gamers are at risk for video game addiction and added stress, as detailed recently in Wired.” So I looked into this Wired article too “For Gamers With Autism, Online Worlds a Cycle of Attraction and Fear” by Ryan Rigney (11/2012).  So…

1) this article that MD references actually has little to do with problematic gaming habits and instead chronicles the origins of Falstad Wildhammer being added to the World of Warcraft game only after a man with Aspergers pointed out to developers a design flaw; a plot hole.

2) I felt like  the writer had a definite disconnect or lack of understanding of autism considering his concerns regarded the “weird voice” of the man with Asperger’s in the videos. I always encourage all of my students to stand up and ask questions; there is no such thing as embarrassment at conventions! and if you are judging someone because of their voice it is your behaviour that we should be concerned about.

I also went ahead to look at the video on to see if their was any general negativity surrounding the video and was pleasantly surprised that the top comment is “I am amazed that you dared to stand up in public and speak, with or without a functional disorder. We need more guys like you in this world, who see things that others miss. Aspbergers/autism is a blessing and a curse…”

3) it also included testimonies from people with autism in WoW who are benefiting from their time playing the game and user comments that are positive to boot (and of course missing from Medial Daily’s article).

Top Comments from Wired article;

“I’m autistic as well, and WoW gave me the opportunity to interact with other players in a safer environment, where social awkwardness is less of a hindrance.”

“I do not care about his autism, this guy is a pro. If he worked for the IRS doing tax audits, we would all be SCREWWEEDDD”

“At this day you saw a plot hole in WOW, in the future maybe it is you who will solve the problems of mankind.”

At Every1Games any sort of videogame “addiction” is understood more as a passionate behaviour and still taken very seriously. Our curriculum works to broaden perspectives of video games! We include an academic point of view, a developers point of view and a responsible consumers point of view. We encourage playing a variety of game genres and types, indie games and franchise, and to recognize where awesome gaming skills are beneficial to a potential career in games. Our life skills strategies remind participants that they can succeed in a career the same way they succeed in the game, with passion, strategic goals and determination (and patience to deal with a-holes too).

Thanks for reading!

Sarah Drew

Full articles;

  1. Wired:
  2. Medical Daily: