Category Archives: Culture

SpecOps Video Game Development Program – Begins Feb 7th!

Now 8 days! We listened to your feedback and have extended the Unity program to a full 8 days so that you can accomplish more. 

Join the Every1Games team at George Brown College’s School of Design for an 8 day program to become familiar with Unity, the most popular professional game development tool used in the best post-secondary game development programs and studios.



New Program: Introduction to Portolios Begins Feb 4th!

Do you want to explore a professional career in the arts? Be prepared and discover how a Portfolio can help you communicate your talent. The Every1Games Prep.Succeed: Introduction to Portfolios program will provide examples of different portfolio types with a focus on self-branding. By the end of the program you will have your own website to showcase your best work no matter what your style! Work with our facilitators to learn more about how to reach your educational goals and prepare to succeed in life after high school.  Read More and Register Now!


Programmers, artists, designers and students from different programs are invited to eat pizza, play games and mingle to meet like-minded peers.


Come to #EatPlayMingle January 7th 2015 at GBC School of Design 6pm – 9pm for a chance to…

  • Meet 13AM GAMES – the team behind the upcoming Wii U game “RUNBOW”.
  • Meet creative George Brown students.
  • Bring your 3DS or jump onto the Wii U for a night of gaming.


connect 2014 conference may 8 and 9 at the scotia bank convention center in Niagara Falls

Every1Games at Connect 2014; Canada’s Learning and Technology Conference May 9!

Every1Games is proud to announce Sarah Drew will be presenting “Every1Games; Autism, Neurodiversity and Transitions to Higher Education” at Connect 2014, Canada’s Learning and Technology Conference. Connect 2014 provides the K-12 and higher education community with an unique opportunity to connect with educators from across the country and explore how technology can be used to enhance teaching and learning.

Join us in the Exhibition Hall Friday May 9 at 1:30 PM! 

Every1Games; Autism, Neurodiversity and Transitions to Higher Education
Discover what it means to accommodate Neurodiversity in every classroom and how Every1Games prepares youth on the autism spectrum for post-secondary education. Every1Games co-creates low-anxiety, collaborative learning environments using a variety of digital tools and online resources. Students explore the inside of the video game industry and engage in academic culture building valuable life skills through individual and team-based game development, social learning activities, and networking guidance.
Grade 4 Teacher Skype in Class

Connect 2013

Connect 2013

Autism Friendly; a day of learning about the diversity of the autism spectrum

Eventbrite - Autism Friendly

Autism Friendly is a day of learning all about the diversity of the autism spectrum bringing together autistic self-advocates, educators, students, support workers, organizations and business owners to share perspectives and come to a better understanding of autism in our community.

If you’re autistic and are willing to share something of your experience, or just want to meet informally with other autistic individuals, come on along. If you have questions or can offer a perspective on what it means to be autistic,  join us at Ryerson’s Digital Media Zone on January 11, 2014 (10:00am – 4:00pm).

Upon registration we will email you a short form to submit a question or suggest a topic.

  • The most asked questions and suggested topics will become sessions in different rooms.
  • 20 sessions available (5, 45 minute sessions in 4 different rooms on the 6th floor of the Digital Media Zone).

5, 45 minute discussions in 4 rooms between 10 and 4 pm, topics not yet listed

We want to know what means most to you, it can be anything within the topic of ASD. We expect topics of conversation will range from self-advocacy and discovery, technologies across the spectrum,  accessible employment,  independence,  and more. 

 Autism Friendly  is an opportunity to grow personally and professionally learning more about working with diversity while supporting autism in the workplace, at school and in the community.

Thank you to the EDGE Lab,  ASAN Toronto, Tactile Audio Displays Inc. and Ryerson’s Digital Media Zone for supporting Autism Friendly’s multi-sensory environment.


Edge Lab LogoASANTAD 

 Thank you Marathon Learning Materials for sponsoring Breakfast at Autism Friendly.

Who is coming to Autism Friendly?

Autism Organizations: an opportunity for  leading researchers and developmental service providers to share their successes and challenges.

Business Owners: a professional development opportunity; working with diversity, creating an inclusive workplace, and maintaining low-anxiety at work.

Families: an opportunity to share your experiences in a judgement free zone, speak with industry professionals and discover opportunities and services for you and your family.

Teachers: an opportunity to share your classroom experiences,  learn communication strategies with parents, self advocates and other autism professionals.

Self-Advocates:  an opportunity  share your experience and help your community understand what you need to make school and work a better place to be, meet employers and service providers.

Non-Associated Community Members: support social change and learn what you need to understand about autism.

Grow personally and professionally at Autism Friendly, click below to register!

Eventbrite - Autism Friendly

Learn from Award-winning app studio Tiny Hearts at E1G Toronto!

There is more to the Toronto game industry than games, app development is an important aspect of interactive digital media that innovates the way we live!

We are happy to announce participants of E1G Toronto’s Advanced Game Design and Digital Art will be learning about app development and entrepreneurship with community guest Robleh Jama, CEO of award-winning app studio, Tiny Hearts!


Robleh will be hanging out with us on November 30th in Toronto at the Advanced Game Design and Digital Art to teach participants about what it takes to create and sell apps, while participants practice professional networking in a low-anxiety environment.

Robleh Jama is the founder of Tiny Hearts, an award-winning app studio that creates beautiful, playful and useful iPhone and iPad apps for the young and young-at-heart. Tiny Hearts’ apps have been downloaded over a million times and have been featured by Apple and in the New York Times and Wired Magazine. Robleh is a creative entrepreneur with a passion for education, design and technology. Prior to founding Tiny Hearts, Robleh co-founded the successful niche online social network Sneakerplay, which was acquired in 2009.

Register now to join us on Saturdays beginning November 23 at The Chang School for Continuing Education for the 5 weeks of awesome game making integrating social skills and life skills!

Augmented Reality Puppets at E1G Niagara!

We are happy to announce we will be creating augmented reality puppets with  community guest Ram Puvanesasingham! Ram will be hanging out with us at the Introduction to Videogame Design and Digital Art and Digital Kids Program to teach participants about a growing technology, while we learn new communication skills providing professional feedback on his upcoming storytelling platform.

Creator of Augmented Reality Storytelling Platfrom

Ram, formerly a creative lead of a digital media agency, has turned his attention towards a real passion project. His team is now developing Digipupps – a digital puppet show game that uses augmented reality to bring an age-old form of storytelling into the digital landscape kids are growing up in.

Ram will be joining us on Saturday December 17, 2013

Register now and participate in Every1Games low-anxiety workshops, the most awesome social skills programs in Ontario!

In response to “Children with Autism More Prone to Video Game Addiction”

I came across an article today that inspired some good’ ol investigation. The article, put out by Medical Daily, is “Children with Autism More Prone to Video Game Addiction” by Ashik Siddique (04/2013)  and it concerned me. Medical daily argues “children and teenagers with ASD also had higher levels of “problematic video game use” according to the clinical measure, like getting angry when interrupted from games, spending more time on games than with friends and family, and having trouble stopping game play when there are other things to do.” *FACE PALM* Anyone who knows anything about autism knows that children and teenagers with ASD would be more likely to appear angry interrupted from an activity. Transitioning from one activity to another is difficult for people with Autism especially going from a mentally stimulating and social game, to (for example) a school assistant who tries to make you use crayons in a coloring book or otherwise undermines intelligence and capability. The issue here is defining problematic…if your everyday was typically chaos, with parents and workers consistently “making you do things you don’t want to do” wouldn’t you want to spend more time in a structured environment too?


Take Away For Parents; give your child fair warning that their game will be turned off at a specific time, so they can include the end time in their strategic game play making exiting the game easier.  Understanding what your child is playing is even better because you can set the end time based on more specific accomplishments; if you know that it will take 10 minutes to harvest X amount of wool in Minecraft  and you know what your child is trying to accomplish, you can say “turn off the game when you harvest x amount of wool” instead.

The Medical Daily article also says “though technology can be very helpful for young people with autism when used in certain circumstances, the research cautions that autistic gamers are at risk for video game addiction and added stress, as detailed recently in Wired.” So I looked into this Wired article too “For Gamers With Autism, Online Worlds a Cycle of Attraction and Fear” by Ryan Rigney (11/2012).  So…

1) this article that MD references actually has little to do with problematic gaming habits and instead chronicles the origins of Falstad Wildhammer being added to the World of Warcraft game only after a man with Aspergers pointed out to developers a design flaw; a plot hole.

2) I felt like  the writer had a definite disconnect or lack of understanding of autism considering his concerns regarded the “weird voice” of the man with Asperger’s in the videos. I always encourage all of my students to stand up and ask questions; there is no such thing as embarrassment at conventions! and if you are judging someone because of their voice it is your behaviour that we should be concerned about.

I also went ahead to look at the video on to see if their was any general negativity surrounding the video and was pleasantly surprised that the top comment is “I am amazed that you dared to stand up in public and speak, with or without a functional disorder. We need more guys like you in this world, who see things that others miss. Aspbergers/autism is a blessing and a curse…”

3) it also included testimonies from people with autism in WoW who are benefiting from their time playing the game and user comments that are positive to boot (and of course missing from Medial Daily’s article).

Top Comments from Wired article;

“I’m autistic as well, and WoW gave me the opportunity to interact with other players in a safer environment, where social awkwardness is less of a hindrance.”

“I do not care about his autism, this guy is a pro. If he worked for the IRS doing tax audits, we would all be SCREWWEEDDD”

“At this day you saw a plot hole in WOW, in the future maybe it is you who will solve the problems of mankind.”

At Every1Games any sort of videogame “addiction” is understood more as a passionate behaviour and still taken very seriously. Our curriculum works to broaden perspectives of video games! We include an academic point of view, a developers point of view and a responsible consumers point of view. We encourage playing a variety of game genres and types, indie games and franchise, and to recognize where awesome gaming skills are beneficial to a potential career in games. Our life skills strategies remind participants that they can succeed in a career the same way they succeed in the game, with passion, strategic goals and determination (and patience to deal with a-holes too).

Thanks for reading!

Sarah Drew

Full articles;

  1. Wired:
  2. Medical Daily: