Category Archives: Programs

Spec Ops 3 – Post Mortem

Written by Rocco Briganti

The Spec Ops 3 – Video Game Development program is the capstone program at Every1Games. Creative neurodivergent students from different walks of life finally have a place where they can come and learn about and how to create, one of the leading forms of art and entertainment – video games.

Spec Ops Team

Some of the SpecOps Team: Daniel, Devonttaie, John Yau, Crystal Fernandez, Rocco Briganti and Joshua

An Upgraded Direction

Spec Ops 3 took the best of the previous programs and learned from past programs. During this program we continued along the path of keeping the class operating as a team would in a studio. We had a clear idea and focus about how the program would run. The Spec Ops 3 team was better equipped now with four facilitators ranging in talents including, but not limited to: animation, programming, modelling and game design. We also had two goals…

  1. Developing a game and if not, at the very least a portfolio piece for every student.
  2. Expanding and advancing student’s social skills.

We continued along the familiar path of brainstorming a game first with the class and then dividing everyone up into roles that each student wanted to work on. This time we had some new students with fresh talent. Roles ranged from sound engineers to modellers and animators.

Early Game Design

In our first week we brainstormed with the class on what some of their favourite genres were for video games. After a lot of talking and some back and forth debates we ended up with a Steampunk Robot Escape style game. One of our facilitators, Daniel Mozarowski took the class through Game Design principals and theory as we brainstormed how the game would be played. It was wonderful to watch students who normally appeared to be shy, open up in passionate discussion, conversation and the odd friendly debate about mechanics, story and what makes a game fun.

Once we had everything laid out another one of our Facilitators, John Yau, took the stage creating some concept art for our game. This concept art was created by tasking students with finding images and references that they pictured for the game we had brainstormed and its genre. Throughout the course of the 8 weeks the students used the created piece for inspiration and reference when creating content for the game.

Production Phase

At the very beginning of the program, myself and the rest of the facilitators had made a decision that if creating a market ready game was not achievable during the programs length then we would work on helping students achieve a portfolio piece. During our fourth week we had a discussion about this. Myself and the rest of the team decided that given the varying range of talent and experience, it was best to change our focus. From this point on, we continued the course by focusing on helping each student grow both socially and technically.

Spec Ops Support Package

Spec Ops 3 was not only host to a pool of creative and talented neurodiverse individuals but for this first time ever, host to the parents, friends and family who continuously help drive our students forward beyond the classroom. This was our first time having a parent’s open house style gathering where parents, friends and family could come in and see what everyone had been working on. For the facilitators, this provided the perfect opportunity for some one on one time with student’s family members which might have not otherwise happened.

Overall, this was an overwhelming success. Facilitators got to witness our student’s showing off their creativity to their family members and in turn family members saw what their children were capable of producing. Parents were ecstatic to hear the progress their children have made and taken aback by the work that they had created. Some family members were seeing for the first time all the work that gets put into creating even the most basic of games.


This has been our best Spec Ops program yet at Every1Games with the help of George Brown College facilities. We’ve pushed students farther in honing their skills and prepping for the game development world with the latest industry standard software. Students have shown growth in not only technical skills but social skills as well. Our students continue to inspire and teach us as well with every Spec Ops program outdoing the last. With this mind, I can’t wait to see what’s in store for Spec Ops in the fall.


Registration for the next Spec Ops: Video Game Development program opens soon. Make an account to register!

Rocco Briganti



Created by Every1Games student Matthew Montgomery

Guest Series: Work in 3D with Eddie Faria and Matthew Gibson!

Every day our neurodiverse teams looks for opportunities to have best learning experiences. Jacob Yorke, a new addition to the Every1Games team, is a George Brown student excelling in 3D modelling. He reached out to some folks who inspire him, bringing experienced industry professionals, our guests, to work with the Every1Games participants in the Panoptic and SpecOPS programs in Toronto.

Welcome Matthew Gibson and Eddie Faria to the Every1Games community!

Join our programs to make sure you do not miss out on the opportunity to hear tips, tricks and experiences that can make a difference in your life and work. Learn 3D modelling and other digital skills with Matthew Gibson and Eddie Faria in a low-anxiety networking environment.

Matthew Gibson

Participants registered for Toronto programs July 20 – 24 will learn from Matthew Gibson.

Visiting July 22, 2015


Matthew is a graduate of the Game Development Program at George Brown College, specializing in modelling and texturing.

He is an experienced freelancer in graphic design, and photography. He also has a diploma in fashion design! Most recently Matthew was a Junior 3D Artist at Blot Interactive. Matthew has found that his previous experiences has given him a large pool of inspiration to pour into his new projects, and he uses the skills he has learned in other fields to add extra dimension to his work.

Click here to see some of Matthew’s work.

Eddie Faria

Register for July 27 – 31 Creative Production or SpecOPS to learn from Eddie Faria!

Visiting July 28, 2015


Since a young age Eddie Faria had a passion for art, drawing fantastic creatures, Dinosaurs, Comic characters and outer worldly environments. Growing up he also developed a love of video games and computers and was inspired by movies such as Lord of the Rings and always dreamed of a career where he could combine his love for computers and art.

Eddie graduated from Humber College’s 3D Animation Program. Upon graduating Eddie was hired by one of the top video game companies in Toronto, Pseudo Interactive where his career in the video game world took off. Although games wasn’t his first choice he was inspired by working with so many talented and creative people and developed a love of video game art. Since then Eddie has worked at major video game studios across Ontario including Ubisoft, Frozen North productions and Blot interactive. Eddie has worked on a variety of games ranging from mobile to Playstation 4 titles. Eddie also got a chance to realize his dream and work at a film studio, working on the Teletoon TV series Mudpit.

After 8 years in the industry Eddie was given the opportunity to give back and teach all the skills he learned in his career to other aspiring young artists at George Brown College where he works to this day! We are excited to have our guests join us this summer!

Click here to see some of Eddie’s work

Register for July 27 – 31 Creative Production or SpecOPS to learn from Eddie Faria!


Created by Every1Games student Matthew Montgomery

Panoptic: Creative Production

PanopticNew Participants Welcome at any week!
Come and join us one, two or all four weeks of Creative Production
In the Panoptic Creative Production Program we will  explore a variety of different production types, focusing on video production. Develop your skills in Adobe Premier, After Effects, and other cinematic tools as well as some modelling/ art  programs such as Maya, Adobe Photoshop and 3DS Max. We will also be making a weekly trip as well as having professionals from the video game industry visit us. Trips include 3DXL: A Large Scale 3D Printing Exhibit, a Tour of the City TV Building and a trip to the movies.
Facilitators have experience in video production and video game development.
*Recommended for Ages 12 – 25.
Week 1 –  July 20 – July 24
Week 2 –  July 27 – July 31
Week 3 – August 3 – August 7
Week 4 – August 10 – August 14
Jacob Yorke
Tanmay Datta
Mark Beaudry
Damian Laxton
If you have any questions feel free to email Krystal at

Learn More about this course, or sign up for this course by clicking the link below.

Sign Up Now

Toronto’s Keep Calm and Travel On is Back!

Autism brings unique challenges in travelling on public transportation.  Become comfortable and confident getting around Toronto at Keep Calm and Travel On!

This program runs Monday, July 13, to Friday, July 17, from 10:00 am to 4:00 pm. We have been updating and enriching the program content so that this summer’s program will be even more awesome! There are 2 levels open for registration and the cost of the program is $50.00 thanks to  Autism Ontario Toronto Chapter!

Level 1

Level 1 will teach participants the basic skills they need in order to take simple TTC trips independently.

  • Safety
  • explore the most popular subway stations
  • explore various TTC vehicles
  • understand different methods of payment
  • basics of trip planning
  • basics of TTC etiquette

We will tailor the program to meet the needs of the participants.

Classroom portion from 10:00 am – 12:30 pm.

TTC Travel Portion from 1:20 pm – 3:30 pm.

Pickup will be at 4:00 pm at George Brown School of Design, 341 King St. E., Toronto.

To be prepared for Level 1, participants must be able to go 1 km to a store, school or or library and return home, unsupervised, using a map if necessary, without serious safety issues.

Level 2

Level 2 will teach intermediate-level TTC skills to participants who can already take simple trips independently. We will cover  the material from level one with more complex trip planning, using apps, various TTC vehicles, transfers, connecting from the TTC to GO Transit, and time management.

The  Level 2 group will follow the same schedule as Level 1 on the first day.

TTC Travel Portion from 10:30 am – 12:30 pm

Classroom Portion from 1:20 pm – 3:30 pm.

Sign up for this course by clicking the link below

Sign Up Now

keep calm and travel on

Cosplay Update: Erin Emms Visited Program

ErinWe would like to thank our extra awesome guest speaker for visiting our Cosplay*Craft*Convention Program this past  Saturday April 25. Every1Games welcomed Internationally ranked cosplayer, and the Anime North Skit Director Erin Emms and her master cosplayer friend Chloe Perelgut!

“Cosplay is for everyone”

This month Every1Games is piloting the Cosplay, Craft, Convention (3C) program, a social skills program for neurodivergent youth to make costumes, meet like minded peers, and head to Anime North together! As we spread the word about this program, Erin stumbled upon us, reached out and was excited to offer us the opportunity to show off our costumes at Anime North’s Skit Competition on Friday May 22 because “cosplay is for everyone”.

This means a lot to us because participating in large events can be overwhelming and Erin not only offered to help us show off our costumes, but offered a low-anxiety alternative featuring a smaller stage space and crowd. It was awesome to see Anime North’s Skit Director reach out to us and really proved that this community is #autismfriendly and understands what a lot of event organizers don’t, the importance of engaging autistic youth and working together to bring opportunities to the neurodivergent community.

More Cool Things to Know About Erin Emms AKA Chibi Lenne!

Cosplay Alias: Chibi Lenne
A long time ago in a fandom far far away, Erin began cosplaying… or rather that is how a truly epic bio would begin, she is fairly normal.  Erin, also known as “Chibi Lenne”, is an Internationally ranked Master Cosplayer who began cosplaying 15+ years ago and instantly fell in love with the community feel that cosplaying and conventions provided. Additionally she is a strong advocate for anti-bullying and CON-sent; after all  Cosplay is for ALL, not for some.
Currently, she runs the Friday Night Skit Contest and Cosplay Chess Games at Anime North, a Cosplay ‘recovery room’ at ConBravo, and is enthusiastically preparing to help run Costume Con 35 (2017), a convention solely dedicated to costuming, cosplay, and community.
Hard at work on our costumes!!
If you are new to cosplay, or if you are a parent unfamiliar with cosplay and are wondering what your kids are getting up to, ask us! We are here to help. Use the comment section below or contact


NEW COURSE: Spec Ops: Video Game Development Program

In this 8 Week video game development program you will learn to use Unity Game Engine, one of the most popular professional game design and development tools.
*Recommended for neurodivergent youth ages 17 – 30. This program is for people interested in attending post-secondary school.  Open to current college students interested in improving skills.
  • Autism Ontario Members use Discount Code autismont for $100.00 discount before subsidy!
  • Additional subsidies with Autism Ontario Toronto Chapter can help you save up to $400.00 to participate.

Rocco Brignanti (Winner of George Brown Best Programmer and Deans Excellence Award)
John Yao (Award Winning Concept Artist)
Crystal Fernandez (Winner of George Brown Best Animator and Deans Excellence Award)
Daniel Mozarowski (Game Designer at Neon Mountain Games and Winner of and Deans Excellence Award)

Luigi's Restaurante

Luigi’s Restaurante – Devantaiie McCarthy SpecOps 2014

Learn More about this course, or sign up for this course by clicking the link below

Sign Up Now

Cosplay*Craft*Convention Register Now!


Register Now

Come and join us on Saturdays, April 18 to May 23 where we will learn about the details that go into creating a costume. We will be covering things such as planning, budgeting, make up, special effects and props. You will use your imagination to create the costume that you have always wanted along with people who have similar interests as you.

Cosplay, short for costume-play, is a form of self-expression, the art of dressing-up to show love for a particular video game, anime, comic and more, it is becoming a big hobby among fans.

After your costume is complete, as a group we will attend Anime North which is a large convention for those who are interested in anime, comics and video games.


On May 2nd we will be taking a trip to a thrift store. More details about this field trip will be provided.

We have lots of great activities planned for each morning and the afternoons are dedicated to physically work on the creation of your costume.

More details will be emailed upon registration to the program.

*All Every1Games integrate social learning and low-anxiety environment.

For more information Click Here

Click here to Register Now

*All Every1Games integrate social learning and low-anxiety environment.

Location: 341 King St E, Toronto, Ontario

Max # of Participants: 20 participants ages 12- 25.

*Note: Anime North is a convention which will be crowded and noisy. We will be covering strategies for appropriate breaks and self regulation.

Program Length: 6 Weeks, Saturdays, 10am – 4pm

  • April 18th
  • April 25th
  • May 2nd
  • May 9th
  • May 16th – Victoria weekend! We will still be having program. :)
  • May 23rd – Anime North (Ticket Included in Price)

Additional Information: This program is best suited for independent neurodiverse youth ages 12 – 25.

We understand not everyone is interested in cosplay but still may want to come to the convention. 

6 Week Cosplay Program + Saturday Anime North Ticket 

ONLY $200.00 for 6 Weeks includes ticket to Anime North! Thanks to Autism Ontario Toronto Chapter and the Potential Programme!

  • Standard Fee: $500.00
  • Autism Ontario Membership Fee: $400.00
  • Autism Ontario Toronto Chapter Subsidy / Potential Programme = $200.00

1 Week Cosplay Program + Anime North Ticket

  • Standard Fee: $100.00 (Subsidy will only be applied to the full program).

If you are registering to attend Anime North but are not going to be participating in the costume creation aspect of the program you will still be required to come to program prior to the final Saturday (May 16) to prepare for the convention trip.

Facilitator: Veronica Brzoska

Co-Facilitator: Krystal Twiss

Additional support will be available in the classroom.

Spec Ops 2 – Post Mortem

Spec Ops 2 Video Game Development Program was launched after the success of the first Spec Ops where creative neurodivergent students who are interested in a career ing games, developed a Breakout clone game where each person incorporated a unique level design (will be available here soon!). But Spec Ops 2 took a new approach to the program, switching from a  directed classroom environment to a studio environment where every student had a specific role working together on the project.

In our first week of class we all brainstormed a bunch of game ideas, story tropes and characters until finally agreeing on one thing that we all wanted to do.

As a class we chose to create a shooter in a modern day post-war setting.

Work was divided into modeling, level design and texturing. Given the core interests of the students, we decided to leave out programming and focus on those skills.

Level Design

Devonttaie was our main level designer using a mix of free Unity store assets as well as student created content in 3DS Max. Using Unity, Devonttaie created three amazing level designs, two of them following the theme of post-war with a small quirky twist! You can tell he’s a fan of Luigi. Can you spot him?

Modeling and Texturing

Matthew and Stephen were our dedicated modellers for the project. With their input and ideas we decided to create a few assets for the level that Devonttaie could use. Stephen created several weapons in 3DS Max including a Bolter, M16 and a sword with a pretty sweet hand guard. Matthew created a tank, a fighter jet, a mini-gun and a billboard for the level.

Additional Work

By Week 6 of the program, some students want to try their hand on other designs while Devonttaie was putting the assets they created into the level he designed. He also created several videos which we hope to share on our YouTube channel (coming soon).

The students decided to take on some extra work trying to use their experience and skills to create new things.

Joshua finished off an amazing Illustrator tracing of his favourite Pokemon Lucario. Matthew decided to tackle modelling his first humanoid character and created an awesome looking robot!


The overall experience was amazing for the students to be able to experience parts of what it’s like to work on a team with other people while creating a game. Students depended on one another to finish their tasks so that the project could always progress forward.

Additionally it was amazing to watch all the students step out of their comfort zones and adapt to all the unique challenges they faced. As our classes progressed the students gained more and more confidence with their tasks created bigger and better things and even creating additional content beyond the scope of the project!

Spec Ops 2 was a huge success and a huge thank you to all the students and their hard work! A studio environment is going to continue to help structure future Spec Ops programs.

Registration for Spec Ops 3 will be opening end of April and starts May 30th so check back to register and be a part of the team.

Written by Rocco Briganti

March Break Outside the Box, Into the Studio

Spring is here and sadly, March Break has ended.   We played with Google Cardboard to experience virtual reality, learned life lessons with Chappie, and hung out on the set of Much Music. We also met with an awesome leading game development team in their Toronto studio, and more!

If it sounds like we are gloating, its because we are. The staff worked hard to put together an awesome week to explore a variety of media. Though the original plan was to work on computers, something wonderful happened, a mistake was made and we lost the classrooms we booked. Why is that wonderful??? Because it forced us to think outside the box and the result was an unforgettable week filled with new and exciting experiences,  friendships and memories!

Day 1 – Making Board Games to Understand Environmental Story Telling

The first day we really spent a lot of our time getting to know each other. That is necessary to work well together, because who wants to work with strangers anyway? We also started making some board games after learning about all forms of media, themes, stories and narratives. Follow us if you are interested because next month we will be hosting a social night at Toronto’s Board Game Cafe, Snakes and Lattes!

Day 2 – Exploring Film and Tech with Google Cardboard Virtual Reality and Chappie at Rainbow Cinemas!

There is an awesome way to experience Virtual Reality on your mobile phone and its called Google Cardboard.  Our game developer friends at Game Pill Inc. write more about how it works and what the toy company Mattel has planned for this technology, check out What is Google Cardboard?


If you’ve never been to Rainbow Cinemas, it was a treat. The murals on the wall, the art gallery in the lobby and the friendly staff made our trip to see Chappie more awesome than we imagined. This movie was gangster. No, really. Be warned that the 14A really means a ton of swearing, guns, and adult content. After seeing the movie we had an opportunity to reflect on what we learned about literary themes. Our reflection brought forward the themes of authority, weapons and political power, betrayal, family, religion and technology. Chappie is not just a movie about a robot with a conscience and artificial intelligence, but a reflection on many past and current events happening today.  Thank goodness Every1Games is a place for mature teens and young adults – this is not for kids!

The awesomeness continues…

Day 3 – Experiencing Arts and Craft Galleries at the Harbourfront Center 

Visual art, glass blowing and metalworks are just a few of the creative arts we explored at the Harbourfront Centre. We also learned next week Disabled Theatre is premiering in Canada! You can read more about it –> here!

Day 4 – Meeting Video Game Developers Get Set Games! Exploring Game Development!

Meeting with local successful teams in the game industry is one of the ways we create low-anxiety networking experiences. Industry Allies like Get Set Games support Every1Games and help bring opportunities to neurodivergent and autistic youth interested in a career in games! (Yes, that is the office dog [below]!).


The awesome team at Get Set Games took the time to answer all our questions about mobile game development and hung out with us playing games and talking industry. Truth be told everyone was more interested in taking turns playing Storm Casters and Mega Run than asking questions, but we certainly learned a lot about the video game industry. Did you know that this development team is made up of friends from George Brown College?

Check out Storm Casters and download it! You won’t regret this game in your library.

And if you are not sick of awesome yet…

Day 5 – Bell Media Building! Exploring Music, Entertainment News and much more

We had the amazing opportunity to have a tour around the Bell Media Building at 299 Queen St W that houses many different live and recorded shows. We had the opportunity to see the set of CP24, BNN, ETalk, The Marilyn Dennis Show and many more. This building makes it easy for celebrities to come to one building and have the opportunity to be on several different shows without leaving , especially if it’s cold outside like it was this winter. We even had a special tour of the control panel room that controls what is on the screens of CP24 at all times. It was an outstanding experience and a great way to wrap up our week!

Thank you to everyone who helped make this March Break amazing, the participants, staff, and our industry allies Get Set Games, George Brown College School of Design, and the Digital Media Zone at Ryerson University!

Any ideas how to top this next year!?

 March Break

New in Niagara: Comic Book Design Program – Begins Feb 7th!

Comics have been a great tool to deliver powerful messages and give a voice to someone who otherwise might not be heard.  Every1games is offering a 5 week introductory workshop on comic book and graphic novel design, enhancing skill in art and storytelling. We will be taking a closer look at how comics are designed and what makes each one unique.  We will also have the opportunity to take a look at how digital arts technology has influenced the comic book industry.