Tag Archives: Autism

HEALTHYcat food

Every1Games Introduces Social Nights@ Snakes and Lattes

Prepare for the most awesome Monday nights with your neurodivergent friends. Every1Games introduces the first of our social night series Social Nights@ hosted by resident creative artists Veronica Brzoska and Matthew Pegnam. Our Social nights will be at Toronto’s most popular board cafe Snakes and Lattes! Hang outwith Every1Games and become friends and build relationships with board game players and creators while testing board game prototypes. There will also be opportunities to try other games that are available at the cafe, from Monopoly to Munchkinz there are board games for everyone. Recommended for ages 16+.
Thanks to the Potential Programme and Autism Ontario Toronto Chapter this social skills program is FREE to attend!

Where: Snakes & Lattes at 600 Bloor St W

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When: 6pm – 9pm

  1. Monday, August 17th, 2015
  2. Monday, August 31st, 2015
  3. Monday, September 21st, 2015
  4. Monday, October 5th, 2015
  5. Monday, October 19th, 2015

Free for Autism Ontario Members!

Want to know more about Game Development Night? Check out this video!

Want to know more about Snakes & Lattes Board Game Collection?

To join us for Social Nights@

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Toronto’s Keep Calm and Travel On is Back!

Autism brings unique challenges in travelling on public transportation.  Become comfortable and confident getting around Toronto at Keep Calm and Travel On!

This program runs Monday, July 13, to Friday, July 17, from 10:00 am to 4:00 pm. We have been updating and enriching the program content so that this summer’s program will be even more awesome! There are 2 levels open for registration and the cost of the program is $50.00 thanks to  Autism Ontario Toronto Chapter!

Level 1

Level 1 will teach participants the basic skills they need in order to take simple TTC trips independently.

  • Safety
  • explore the most popular subway stations
  • explore various TTC vehicles
  • understand different methods of payment
  • basics of trip planning
  • basics of TTC etiquette

We will tailor the program to meet the needs of the participants.

Classroom portion from 10:00 am – 12:30 pm.

TTC Travel Portion from 1:20 pm – 3:30 pm.

Pickup will be at 4:00 pm at George Brown School of Design, 341 King St. E., Toronto.

To be prepared for Level 1, participants must be able to go 1 km to a store, school or or library and return home, unsupervised, using a map if necessary, without serious safety issues.

Level 2

Level 2 will teach intermediate-level TTC skills to participants who can already take simple trips independently. We will cover  the material from level one with more complex trip planning, using apps, various TTC vehicles, transfers, connecting from the TTC to GO Transit, and time management.

The  Level 2 group will follow the same schedule as Level 1 on the first day.

TTC Travel Portion from 10:30 am – 12:30 pm

Classroom Portion from 1:20 pm – 3:30 pm.

Sign up for this course by clicking the link below

Sign Up Now

keep calm and travel on

PHILANTHROPITCH BLOG COVER WHITE TXT

Every1Games Wins 1st Place at First Annual Philanthropitch!

Last night Every1Games took home the First Place Award at Philanthropitch, the first ever Dragons Den style all in one pitch competition for charities, non-profits and social enterprises!

philanthropitch logo

The $26, 860.00 in cash and other services awarded to Every1Games is going to help us grow our network of support. In the next year we will be bringing together game developers to address talent acquisition so that we can continue to support neurodivergent clients through to a career while meeting the needs of employers (creative studios) seeking talent. I am so proud of our staff at Every1Games, an amazing group of students and industry professionals helping participants in our programs develop the skills they need to succeed!

Toronto Vital Signs

Every1Games is addressing key issues identified in the Toronto Vital Signs 2014 Report.

Thank you Social Ventures Partners, CSI and Toronto+Acumen, the founders of this amazing event and the 18 other organizations making up the Capacity Builder’s Collective who joined forces, funds and resources to make granting funds easier and more efficient for companies like Every1Games to access funding.

We are so grateful for this award. It is an honour to have been in competition with so many great people who are helping to create social impact in their neighbourhoods. Congratulations to all the finalists! Please take some time to check out these amazing businesses in Toronto, logos are linked to their websites :). (Common Ground Co-Op and Good Foot Delivery also work with the autism community!)

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Free GeekRemix
Good Food DepanneurMeal Exchange

Also thank you to the judges who recognized the value of Every1Games. The panel of judges included Amanda Lang (Jounalist & Senior Business Correspondent, CBC), Jeannette Wiltse (COO, Relay Ventures), Tonya Surman (CEO, Centre for Social Innovation), Gianni Ciufo (Financial Advisory Partner, Deloitte), Rahul Bhardwaj (President & CEO, Toronto Foundation), Abigail Slater (Chair, Social Venture Partners), and Tanya Bass (Chair, Toronto+Acumen).

Be sure to follow us on Twitter and like us on Facebook for more updates!

keyframedit

10 Tips for Animators at Job Fairs

Top Ten Tips for Animation Job Fairs

Written by Crystal Fernandez, Art and Animation Facilitator at Every1Games.

 

keyframe studios at job fair

I had the pleasure of going to TAAFI’s Animation Job Fair last week to represent George Brown College in partnership with the one and only Sarah Anne Drew from Every1Games who supplied a Printing Station for attendees to edit and re-print resumes on the spot. I’ve never been to a job fair before and I was lucky enough to find the time join the lines of aspiring students and grads for a chance to meet some studios attending the event. Since this was my first job fair and I had no idea what to expect. I felt the lines went fairly quick (I chose smaller lines since I had to get back to my booth) and so did the interviews, which were more like introducing yourself, finding what positions are open and being lead to apply online. I’ve had some people tell me they were disappointed that they had lined up for almost an hour to just be told to “apply online”, then what’s the point of attending the job fair? While I did see some truth to this, I also thought about how over 900 guests attended this amazing event! So it’s obvious you’re probably not going to get a 30 minute interview with someone. It’s like speed dating. You come in talk about yourself and exchange a few pointers about you and them. But you’re going to have to stick out of all the other bachelors and bachelorettes if you want your date to want to talk to you more.

CASO Job Fair

How are you going to get the studios to want to talk to you for longer? How are you going to get them to remember you out of all the candidates attending the job fair? I went ahead to asked some students about their experience and what they would do differently on their next job fair.  To celebrate today’s the Computer Animation Studios of Ontario’s 3rd Annual Digital Marketplace Meetup, a job fair taking place at Corus Entertainment , here are Every1Games’ Top Ten Tips for Animation Job Fairs:

  1. Bring resumes and business cards if you have them.
    • Studios will often write notes about their experience with you directly on the printed resume you’ve handed them. This will help your resume stand out when they are filing them later.

  2. Carry a print portfolio or have a tablet ready to show your work (Modelers: make sure to include wireframe renders)
  • Some companies find it unprofessional to present your portfolio or demo reel on your phone. If possible use a tablet or laptop
  • Have renders in Maya (if you’re applying for TV/Film). If you don’t know what this means, you are not ready for the job fair anyways.
  1. Prepare a summary of yourself for introduction
  • You are selling yourself, be prepared to tell companies the skills you have and what you want so that they can better imagine where you fit on their team.
  1. Dress appropriately
  • Dress like you would in an interview. You want to make a good impression and look presentable. No need for a suit and tie, but make sure you don’t have any ripped or wrinkled clothing. If you can, reflect the culture of the studio.
  • Depending on how long the event is you might want to make sure you wear comfortable shoes.
  1. Research companies ahead of time
  • What should you know about a company ahead time? Current Projects? People on the team? What positions they are hiring for?
  • Why is this important saves you time at the event so you don’t wait in line for companies? Shows the company you are prepared and interested in them.
  • With that said, choose the companies you are most interested in and line up for them first.
  1. Ask questions! (What positions are open, what are your core hours?)

  2. Come early
  • Lines are long, arrive early and take breaks so that you are at your best when you meet the company.
  1. Have specific reels instead of a general one
  • If there is a certain position or department you are interested in, make sure to only show work that is relevant. Ie. If you want to be a rigger, show off your rigs and some animation to demonstrate how it works. But you don’t need an acting piece.
  • Remember to show only your best work! Don’t show works in progress. A company will instantly recognize the missing pieces of your work and will fail in comparison to the great finished work others are presenting.
  1. Don’t only have an online portfolio.
  • In case wi-fi is not reliable, either bring a printed portfolio or make sure to have your work on your tablet downloaded on your laptop or tablet.
  1. Don’t be afraid!
    • Meeting with potential employers can bring anxiety, but don’t be afraid of not getting the job because no matter what happens your experience at the job fair will help you learn what to do better next time.

SpecOps

NEW COURSE: Spec Ops: Video Game Development Program

In this 8 Week video game development program you will learn to use Unity Game Engine, one of the most popular professional game design and development tools.
*Recommended for neurodivergent youth ages 17 – 30. This program is for people interested in attending post-secondary school.  Open to current college students interested in improving skills.
  • Autism Ontario Members use Discount Code autismont for $100.00 discount before subsidy!
  • Additional subsidies with Autism Ontario Toronto Chapter can help you save up to $400.00 to participate.
 
Facilitators;

Rocco Brignanti (Winner of George Brown Best Programmer and Deans Excellence Award)
John Yao (Award Winning Concept Artist)
Crystal Fernandez (Winner of George Brown Best Animator and Deans Excellence Award)
Daniel Mozarowski (Game Designer at Neon Mountain Games and Winner of and Deans Excellence Award)


Luigi's Restaurante

Luigi’s Restaurante – Devantaiie McCarthy SpecOps 2014

Learn More about this course, or sign up for this course by clicking the link below

Sign Up Now

Can you Spot Luigi?

Spec Ops 2 – Post Mortem

Spec Ops 2 Video Game Development Program was launched after the success of the first Spec Ops where creative neurodivergent students who are interested in a career ing games, developed a Breakout clone game where each person incorporated a unique level design (will be available here soon!). But Spec Ops 2 took a new approach to the program, switching from a  directed classroom environment to a studio environment where every student had a specific role working together on the project.

In our first week of class we all brainstormed a bunch of game ideas, story tropes and characters until finally agreeing on one thing that we all wanted to do.

As a class we chose to create a shooter in a modern day post-war setting.

Work was divided into modeling, level design and texturing. Given the core interests of the students, we decided to leave out programming and focus on those skills.

Level Design

Devonttaie was our main level designer using a mix of free Unity store assets as well as student created content in 3DS Max. Using Unity, Devonttaie created three amazing level designs, two of them following the theme of post-war with a small quirky twist! You can tell he’s a fan of Luigi. Can you spot him?

Modeling and Texturing

Matthew and Stephen were our dedicated modellers for the project. With their input and ideas we decided to create a few assets for the level that Devonttaie could use. Stephen created several weapons in 3DS Max including a Bolter, M16 and a sword with a pretty sweet hand guard. Matthew created a tank, a fighter jet, a mini-gun and a billboard for the level.

Additional Work

By Week 6 of the program, some students want to try their hand on other designs while Devonttaie was putting the assets they created into the level he designed. He also created several videos which we hope to share on our YouTube channel (coming soon).

The students decided to take on some extra work trying to use their experience and skills to create new things.

Joshua finished off an amazing Illustrator tracing of his favourite Pokemon Lucario. Matthew decided to tackle modelling his first humanoid character and created an awesome looking robot!

Conclusion

The overall experience was amazing for the students to be able to experience parts of what it’s like to work on a team with other people while creating a game. Students depended on one another to finish their tasks so that the project could always progress forward.

Additionally it was amazing to watch all the students step out of their comfort zones and adapt to all the unique challenges they faced. As our classes progressed the students gained more and more confidence with their tasks created bigger and better things and even creating additional content beyond the scope of the project!

Spec Ops 2 was a huge success and a huge thank you to all the students and their hard work! A studio environment is going to continue to help structure future Spec Ops programs.

Registration for Spec Ops 3 will be opening end of April and starts May 30th so check back to register and be a part of the team.

Written by Rocco Briganti

outside the box

March Break Outside the Box, Into the Studio

Spring is here and sadly, March Break has ended.   We played with Google Cardboard to experience virtual reality, learned life lessons with Chappie, and hung out on the set of Much Music. We also met with an awesome leading game development team in their Toronto studio, and more!

If it sounds like we are gloating, its because we are. The staff worked hard to put together an awesome week to explore a variety of media. Though the original plan was to work on computers, something wonderful happened, a mistake was made and we lost the classrooms we booked. Why is that wonderful??? Because it forced us to think outside the box and the result was an unforgettable week filled with new and exciting experiences,  friendships and memories!

Day 1 – Making Board Games to Understand Environmental Story Telling

The first day we really spent a lot of our time getting to know each other. That is necessary to work well together, because who wants to work with strangers anyway? We also started making some board games after learning about all forms of media, themes, stories and narratives. Follow us if you are interested because next month we will be hosting a social night at Toronto’s Board Game Cafe, Snakes and Lattes!

Day 2 – Exploring Film and Tech with Google Cardboard Virtual Reality and Chappie at Rainbow Cinemas!

There is an awesome way to experience Virtual Reality on your mobile phone and its called Google Cardboard.  Our game developer friends at Game Pill Inc. write more about how it works and what the toy company Mattel has planned for this technology, check out What is Google Cardboard?

chappie-yolandi

If you’ve never been to Rainbow Cinemas, it was a treat. The murals on the wall, the art gallery in the lobby and the friendly staff made our trip to see Chappie more awesome than we imagined. This movie was gangster. No, really. Be warned that the 14A really means a ton of swearing, guns, and adult content. After seeing the movie we had an opportunity to reflect on what we learned about literary themes. Our reflection brought forward the themes of authority, weapons and political power, betrayal, family, religion and technology. Chappie is not just a movie about a robot with a conscience and artificial intelligence, but a reflection on many past and current events happening today.  Thank goodness Every1Games is a place for mature teens and young adults – this is not for kids!

The awesomeness continues…

Day 3 – Experiencing Arts and Craft Galleries at the Harbourfront Center 

Visual art, glass blowing and metalworks are just a few of the creative arts we explored at the Harbourfront Centre. We also learned next week Disabled Theatre is premiering in Canada! You can read more about it –> here!

Day 4 – Meeting Video Game Developers Get Set Games! Exploring Game Development!

Meeting with local successful teams in the game industry is one of the ways we create low-anxiety networking experiences. Industry Allies like Get Set Games support Every1Games and help bring opportunities to neurodivergent and autistic youth interested in a career in games! (Yes, that is the office dog [below]!).

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The awesome team at Get Set Games took the time to answer all our questions about mobile game development and hung out with us playing games and talking industry. Truth be told everyone was more interested in taking turns playing Storm Casters and Mega Run than asking questions, but we certainly learned a lot about the video game industry. Did you know that this development team is made up of friends from George Brown College?

Check out Storm Casters and download it! You won’t regret this game in your library.

And if you are not sick of awesome yet…

Day 5 – Bell Media Building! Exploring Music, Entertainment News and much more

We had the amazing opportunity to have a tour around the Bell Media Building at 299 Queen St W that houses many different live and recorded shows. We had the opportunity to see the set of CP24, BNN, ETalk, The Marilyn Dennis Show and many more. This building makes it easy for celebrities to come to one building and have the opportunity to be on several different shows without leaving , especially if it’s cold outside like it was this winter. We even had a special tour of the control panel room that controls what is on the screens of CP24 at all times. It was an outstanding experience and a great way to wrap up our week!

Thank you to everyone who helped make this March Break amazing, the participants, staff, and our industry allies Get Set Games, George Brown College School of Design, and the Digital Media Zone at Ryerson University!

Any ideas how to top this next year!?

 March Break

eatplaymingleposter

#EATPLAYMINGLE for Free!

Programmers, artists, designers and students from different programs are invited to eat pizza, play games and mingle to meet like-minded peers.

REGISTER NOW

Come to #EatPlayMingle January 7th 2015 at GBC School of Design 6pm – 9pm for a chance to…

  • Meet 13AM GAMES – the team behind the upcoming Wii U game “RUNBOW”.
  • Win IGDA GBC RAFFLE PRIZES!
  • Meet creative George Brown students.
  • Bring your 3DS or jump onto the Wii U for a night of gaming.

eatplaymingleposter

ttc

New Program: Keep Calm and Travel On; Autism Travel Training

Becoming Familiar with TTC and GO Transit for Safe Independent Commuting

STARTS JAN 3! This 5 week series of workshops is designed to help you become more comfortable with everyday travel. From getting to work, to a night out with friends, commuting is a life skill that demands practice. Autism can bring unique challenges to your travel routine. This training is practice to identify what works for you, to make your travel comfortable and safe. Participate in social learning activities and test your knowledge in the classroom and on transit. Learn with Every1Games in a low-anxiety environment and start getting to where you want to go. Learn more and register online!

keep calm and travel on

PANOPTIC Feature

NEW PROGRAM: PANOPTIC; Video Production Basics

Introducing PANOPTIC, a 3 day video production program designed to help you learn the basics of video editing using Adobe Premier software.  Like all of Every1Games’ programs, PANOPTIC is a social skills program first, so we will be working together to create a video from new and pre-existing footage while practicing how to be successful when working in a group.  We are also going to be at our new venue in Toronto, George Brown College’s School of Design! Register today or email support@every1games.ca for more information.