Tag Archives: neurodiversity

Every1Games Wins 1st Place at First Annual Philanthropitch!

Last night Every1Games took home the First Place Award at Philanthropitch, the first ever Dragons Den style all in one pitch competition for charities, non-profits and social enterprises!

philanthropitch logo

The $26, 860.00 in cash and other services awarded to Every1Games is going to help us grow our network of support. In the next year we will be bringing together game developers to address talent acquisition so that we can continue to support neurodivergent clients through to a career while meeting the needs of employers (creative studios) seeking talent. I am so proud of our staff at Every1Games, an amazing group of students and industry professionals helping participants in our programs develop the skills they need to succeed!

Toronto Vital Signs

Every1Games is addressing key issues identified in the Toronto Vital Signs 2014 Report.

Thank you Social Ventures Partners, CSI and Toronto+Acumen, the founders of this amazing event and the 18 other organizations making up the Capacity Builder’s Collective who joined forces, funds and resources to make granting funds easier and more efficient for companies like Every1Games to access funding.

We are so grateful for this award. It is an honour to have been in competition with so many great people who are helping to create social impact in their neighbourhoods. Congratulations to all the finalists! Please take some time to check out these amazing businesses in Toronto, logos are linked to their websites :). (Common Ground Co-Op and Good Foot Delivery also work with the autism community!)

artstarts CGC-Logo-Concept

Free GeekRemix
Good Food DepanneurMeal Exchange

Also thank you to the judges who recognized the value of Every1Games. The panel of judges included Amanda Lang (Jounalist & Senior Business Correspondent, CBC), Jeannette Wiltse (COO, Relay Ventures), Tonya Surman (CEO, Centre for Social Innovation), Gianni Ciufo (Financial Advisory Partner, Deloitte), Rahul Bhardwaj (President & CEO, Toronto Foundation), Abigail Slater (Chair, Social Venture Partners), and Tanya Bass (Chair, Toronto+Acumen).

Be sure to follow us on Twitter and like us on Facebook for more updates!

Cosplay*Craft*Convention Register Now!

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Register Now

Come and join us on Saturdays, April 18 to May 23 where we will learn about the details that go into creating a costume. We will be covering things such as planning, budgeting, make up, special effects and props. You will use your imagination to create the costume that you have always wanted along with people who have similar interests as you.

Cosplay, short for costume-play, is a form of self-expression, the art of dressing-up to show love for a particular video game, anime, comic and more, it is becoming a big hobby among fans.

After your costume is complete, as a group we will attend Anime North which is a large convention for those who are interested in anime, comics and video games.

Schedule

On May 2nd we will be taking a trip to a thrift store. More details about this field trip will be provided.

We have lots of great activities planned for each morning and the afternoons are dedicated to physically work on the creation of your costume.

More details will be emailed upon registration to the program.

*All Every1Games integrate social learning and low-anxiety environment.

For more information Click Here

Click here to Register Now

*All Every1Games integrate social learning and low-anxiety environment.

Location: 341 King St E, Toronto, Ontario

Max # of Participants: 20 participants ages 12- 25.

*Note: Anime North is a convention which will be crowded and noisy. We will be covering strategies for appropriate breaks and self regulation.

Program Length: 6 Weeks, Saturdays, 10am – 4pm

  • April 18th
  • April 25th
  • May 2nd
  • May 9th
  • May 16th – Victoria weekend! We will still be having program. :)
  • May 23rd – Anime North (Ticket Included in Price)

Additional Information: This program is best suited for independent neurodiverse youth ages 12 – 25.

We understand not everyone is interested in cosplay but still may want to come to the convention. 

6 Week Cosplay Program + Saturday Anime North Ticket 

ONLY $200.00 for 6 Weeks includes ticket to Anime North! Thanks to Autism Ontario Toronto Chapter and the Potential Programme!

  • Standard Fee: $500.00
  • Autism Ontario Membership Fee: $400.00
  • Autism Ontario Toronto Chapter Subsidy / Potential Programme = $200.00

1 Week Cosplay Program + Anime North Ticket

  • Standard Fee: $100.00 (Subsidy will only be applied to the full program).

If you are registering to attend Anime North but are not going to be participating in the costume creation aspect of the program you will still be required to come to program prior to the final Saturday (May 16) to prepare for the convention trip.

Facilitator: Veronica Brzoska

Co-Facilitator: Krystal Twiss

Additional support will be available in the classroom.

Spec Ops 2 – Post Mortem

Spec Ops 2 Video Game Development Program was launched after the success of the first Spec Ops where creative neurodivergent students who are interested in a career ing games, developed a Breakout clone game where each person incorporated a unique level design (will be available here soon!). But Spec Ops 2 took a new approach to the program, switching from a  directed classroom environment to a studio environment where every student had a specific role working together on the project.

In our first week of class we all brainstormed a bunch of game ideas, story tropes and characters until finally agreeing on one thing that we all wanted to do.

As a class we chose to create a shooter in a modern day post-war setting.

Work was divided into modeling, level design and texturing. Given the core interests of the students, we decided to leave out programming and focus on those skills.

Level Design

Devonttaie was our main level designer using a mix of free Unity store assets as well as student created content in 3DS Max. Using Unity, Devonttaie created three amazing level designs, two of them following the theme of post-war with a small quirky twist! You can tell he’s a fan of Luigi. Can you spot him?

Modeling and Texturing

Matthew and Stephen were our dedicated modellers for the project. With their input and ideas we decided to create a few assets for the level that Devonttaie could use. Stephen created several weapons in 3DS Max including a Bolter, M16 and a sword with a pretty sweet hand guard. Matthew created a tank, a fighter jet, a mini-gun and a billboard for the level.

Additional Work

By Week 6 of the program, some students want to try their hand on other designs while Devonttaie was putting the assets they created into the level he designed. He also created several videos which we hope to share on our YouTube channel (coming soon).

The students decided to take on some extra work trying to use their experience and skills to create new things.

Joshua finished off an amazing Illustrator tracing of his favourite Pokemon Lucario. Matthew decided to tackle modelling his first humanoid character and created an awesome looking robot!

Conclusion

The overall experience was amazing for the students to be able to experience parts of what it’s like to work on a team with other people while creating a game. Students depended on one another to finish their tasks so that the project could always progress forward.

Additionally it was amazing to watch all the students step out of their comfort zones and adapt to all the unique challenges they faced. As our classes progressed the students gained more and more confidence with their tasks created bigger and better things and even creating additional content beyond the scope of the project!

Spec Ops 2 was a huge success and a huge thank you to all the students and their hard work! A studio environment is going to continue to help structure future Spec Ops programs.

Registration for Spec Ops 3 will be opening end of April and starts May 30th so check back to register and be a part of the team.

Written by Rocco Briganti

March Break Outside the Box, Into the Studio

Spring is here and sadly, March Break has ended.   We played with Google Cardboard to experience virtual reality, learned life lessons with Chappie, and hung out on the set of Much Music. We also met with an awesome leading game development team in their Toronto studio, and more!

If it sounds like we are gloating, its because we are. The staff worked hard to put together an awesome week to explore a variety of media. Though the original plan was to work on computers, something wonderful happened, a mistake was made and we lost the classrooms we booked. Why is that wonderful??? Because it forced us to think outside the box and the result was an unforgettable week filled with new and exciting experiences,  friendships and memories!

Day 1 – Making Board Games to Understand Environmental Story Telling

The first day we really spent a lot of our time getting to know each other. That is necessary to work well together, because who wants to work with strangers anyway? We also started making some board games after learning about all forms of media, themes, stories and narratives. Follow us if you are interested because next month we will be hosting a social night at Toronto’s Board Game Cafe, Snakes and Lattes!

Day 2 – Exploring Film and Tech with Google Cardboard Virtual Reality and Chappie at Rainbow Cinemas!

There is an awesome way to experience Virtual Reality on your mobile phone and its called Google Cardboard.  Our game developer friends at Game Pill Inc. write more about how it works and what the toy company Mattel has planned for this technology, check out What is Google Cardboard?

chappie-yolandi

If you’ve never been to Rainbow Cinemas, it was a treat. The murals on the wall, the art gallery in the lobby and the friendly staff made our trip to see Chappie more awesome than we imagined. This movie was gangster. No, really. Be warned that the 14A really means a ton of swearing, guns, and adult content. After seeing the movie we had an opportunity to reflect on what we learned about literary themes. Our reflection brought forward the themes of authority, weapons and political power, betrayal, family, religion and technology. Chappie is not just a movie about a robot with a conscience and artificial intelligence, but a reflection on many past and current events happening today.  Thank goodness Every1Games is a place for mature teens and young adults – this is not for kids!

The awesomeness continues…

Day 3 – Experiencing Arts and Craft Galleries at the Harbourfront Center 

Visual art, glass blowing and metalworks are just a few of the creative arts we explored at the Harbourfront Centre. We also learned next week Disabled Theatre is premiering in Canada! You can read more about it –> here!

Day 4 – Meeting Video Game Developers Get Set Games! Exploring Game Development!

Meeting with local successful teams in the game industry is one of the ways we create low-anxiety networking experiences. Industry Allies like Get Set Games support Every1Games and help bring opportunities to neurodivergent and autistic youth interested in a career in games! (Yes, that is the office dog [below]!).

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The awesome team at Get Set Games took the time to answer all our questions about mobile game development and hung out with us playing games and talking industry. Truth be told everyone was more interested in taking turns playing Storm Casters and Mega Run than asking questions, but we certainly learned a lot about the video game industry. Did you know that this development team is made up of friends from George Brown College?

Check out Storm Casters and download it! You won’t regret this game in your library.

And if you are not sick of awesome yet…

Day 5 – Bell Media Building! Exploring Music, Entertainment News and much more

We had the amazing opportunity to have a tour around the Bell Media Building at 299 Queen St W that houses many different live and recorded shows. We had the opportunity to see the set of CP24, BNN, ETalk, The Marilyn Dennis Show and many more. This building makes it easy for celebrities to come to one building and have the opportunity to be on several different shows without leaving , especially if it’s cold outside like it was this winter. We even had a special tour of the control panel room that controls what is on the screens of CP24 at all times. It was an outstanding experience and a great way to wrap up our week!

Thank you to everyone who helped make this March Break amazing, the participants, staff, and our industry allies Get Set Games, George Brown College School of Design, and the Digital Media Zone at Ryerson University!

Any ideas how to top this next year!?

 March Break

#EatPlayMingle and Global Game Jam

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Last month Every1Games sponsored and hosted #EatPlayMingle along with the International Game Developers Association from George Brown College. The event was an opportunity for programmers, artists, designers and students to come together and enjoy a night out while networking, playing games and eating pizza. There was a great turn out and a lot of connections were formed.

The attendees had the opportunity to learn more about Every1Games as we surveyed interests from excelling students who’d be interested in mentoring high school students.

They also got to engage with the members of 13AM Games on their process of making their new release Runbow which was created at a Toronto Game Jam and is coming out soon for the WiiU. (Runbow was also showcased at last years Level Up Student Showcase which is coming up again in april). 13AM Games spoke about their experiences making their game but also gave advice to those who want to follow in their footsteps. During the event there was an open opportunity for everyone to have a chance to play Runbow before it’s release.

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Every1Games also recruited a team of 10 students who participated at this years Global Game Jam, a world-wide game development event where teams spend 48 consecutive hours developing a game based on a theme. This year 21,000 people in 78 countries participated. Check out the games!

We plan on hosting more #EatPlayMingle events in the future, subscribe to our newsletter to stay informed of all our upcoming events.

New Program: Keep Calm and Travel On; Autism Travel Training

Becoming Familiar with TTC and GO Transit for Safe Independent Commuting

STARTS JAN 3! This 5 week series of workshops is designed to help you become more comfortable with everyday travel. From getting to work, to a night out with friends, commuting is a life skill that demands practice. Autism can bring unique challenges to your travel routine. This training is practice to identify what works for you, to make your travel comfortable and safe. Participate in social learning activities and test your knowledge in the classroom and on transit. Learn with Every1Games in a low-anxiety environment and start getting to where you want to go. Learn more and register online!

keep calm and travel on

NEW PROGRAM: PANOPTIC; Video Production Basics

Introducing PANOPTIC, a 3 day video production program designed to help you learn the basics of video editing using Adobe Premier software.  Like all of Every1Games’ programs, PANOPTIC is a social skills program first, so we will be working together to create a video from new and pre-existing footage while practicing how to be successful when working in a group.  We are also going to be at our new venue in Toronto, George Brown College’s School of Design! Register today or email support@every1games.ca for more information. 

connect 2014 conference may 8 and 9 at the scotia bank convention center in Niagara Falls

Every1Games at Connect 2014; Canada’s Learning and Technology Conference May 9!

Every1Games is proud to announce Sarah Drew will be presenting “Every1Games; Autism, Neurodiversity and Transitions to Higher Education” at Connect 2014, Canada’s Learning and Technology Conference. Connect 2014 provides the K-12 and higher education community with an unique opportunity to connect with educators from across the country and explore how technology can be used to enhance teaching and learning.

Join us in the Exhibition Hall Friday May 9 at 1:30 PM! 

Every1Games; Autism, Neurodiversity and Transitions to Higher Education
  (PFR3-4)
Discover what it means to accommodate Neurodiversity in every classroom and how Every1Games prepares youth on the autism spectrum for post-secondary education. Every1Games co-creates low-anxiety, collaborative learning environments using a variety of digital tools and online resources. Students explore the inside of the video game industry and engage in academic culture building valuable life skills through individual and team-based game development, social learning activities, and networking guidance.
Grade 4 Teacher Skype in Class

Connect 2013

Connect 2013