We are proud to present the following highlights from March Break 2014.
1. Industry Guests Galore
This March Break the Toronto team had a chance to meet professional game developer Jordy Koski, founder and CEO of TapFun Inc. who was visiting Every1Games to teach us the fundamentals of Game Salad creating a Flappy Bird style game in one afternoon. Check out why Jordy decided he wanted to share his skills with our team on his blog. Jordy came back to Every1Games later in the week to sit down with our leads and work with the team through design challenges. Thanks Jordy!
Dara and Jamie Gold are a dynamic duo and 2/3rds of the What This Games? developmennt team. They presented an awesome slide show sharing the games they’ve made and what they are working on now (picture below). It was amazing to see their workflow process for their new rhythm game, Project Simon, that was appealing to many of the musicians in the groups. We also loved their game Autocorrect Text Adventure game. Check out their work and subscribe to their e-news to stay up to date with What’s This Games releases.
Although the third person on the What This Games? team, Byron Wolfman, was unable to attend, we are lucky that he took the time to write this informative blogpost about challenges and tips, an introduction to Visual Basic and more! Thanks Byron!
The Every1Games team in St.Catharines worked with the fourth year class at Brock University beta-testing their practicum development project DLNR as part of the Interactive Arts and Science Program. “DLNR is a cyber punk action-adventure game with a focus on the high concept of “The Prisoner’s Dilemma”. It is a multiplayer experience where players have the choice of co-operative or competitive play while racing to reach the end of each level. It is being developed by IASC 4F00 class with Jean Bridge and Michael Winter.”
2. Soothe Interactive Presents The Pony Game
The Pony Game created by the E1G team in Toronto is the result of an idea to create an interactive sensory room that was originally going to include 4 mini-games.
We learned a valuable lesson about time management as we tried to apply a formula to the distance of our platforms to calculate the furthest possible jump with our avatar, a familiar pink pony jumping around the levels collecting all the cupcakes, rainbows and butterflies before time runs out.
Alas, 5 days goes by fast when we are having fun and doing other activities, so we had to make some changes to our plan.
The St. Catharines crew is equally as ambitious. The folks in St.Catharines spent their time trying their hand at Autodesk Maya, learning more about sprite sheets, animation and character modelling led by Every1Games facilitator Simon Warwick, former Senior Technical Animator at Rocksteady in London, England.
3. E1G Music Moment
Music was an unplanned theme this week at Every1Games. During a conversation about the way game design choices change the aesthetic experience, which result in the different emotional experiences, we decided to make a game that would be soothing, and calming for a player.
New team member Joel Ashton-Fogle performed beyond expectations by composing, writing and singing a song called Turquoise, Purple, Pink and Blue featured in the video above. We wish we had a real recording studio because there is noise on the track, but a teammate with exceptional technical skills was able to clean it up enough to share it with the world.
Thank you to our friends and allies at Autism Ontario Toronto Chapter and the Potential Programme for supporting the Every1Games program as a Social Learning Opportunity helping us spread the word and share the experience.